Four people · small games · one small studio

We build small games with

4Theory Games is a four-person crew making visual novels, idle games, rhythm oddities and a card game we cannot stop tinkering with. Everything here is made by the same four pairs of hands, no outsourcing, no roadmap committee.

  • Visual novels
  • Idle systems
  • Rhythm
  • Living card game
  • Made in four pairs of hands

The games

  • 01
  • Visual novel · point-and-click
  • itch.io

A Penguin Without Wings

A point-and-click narrative adventure in pixel art. Explore scenes, collect meaningful objects, solve simple puzzles, and make choices that shape your journey.

A Penguin Without Wings key art: a penguin looking at a shooting star over a snowy horizon at dusk Released
  • 02
  • Idle game
  • PC

TextWarriors of Vharek

An idle game told entirely in text: you raise your character in a dying kingdom, and it keeps fighting while you are away. Stats, resources and equipment grow, and the log you come back to reads like a chronicle someone else wrote about your choices.

TextWarriors of Vharek key art: a lone warrior facing skeletal creatures in a haunted forest In development
  • 03
  • Rhythm
  • PC · controller

BeatDefender

Tower defence on the downbeat. Enemies march in time, your turrets fight automatically meanwhile you focus on the rhythm to recharge it's power, and every track is a level with its own rules. Miss the groove and the lane collapses; nail it and the whole screen locks into the music.

[ gameplay gif: beatdefender lanes ]
In development
  • 04 · flagship
  • Online LCG
  • Steam

Anachron

What if Joan of Arc fought alongside Blackbeard? In Anachron, you weave a dream team of 4 historical heroes to clash in a tactical, turn-based Arena. Build a custom deck for each champion from their unique abilities and unleash history-defying combos.

Anachron key art: two rival duos facing off across a rift, with three Anachron cards fanned below Public playtest

About the team

We met making things nobody asked for and never really stopped. 4Theory Games is deliberately four people: small enough that every decision fits in one conversation, big enough to actually ship. We prototype fast, kill ideas without ceremony, and keep the ones that still feel good after a month.

Stefano

Stefano

One line about what Stefano actually does all day, and the one game he refuses to stop balancing.

Elisabetta

Elisabetta

One line about what Elisabetta brings to the group chat, plus a detail that makes her sound like a person.

Dmitri

Dmitri

One line about Dmitri's corner of the codebase and the thing he built that nobody else understands.

Alessandro

Alessandro

One line about Alessandro, the part of the game he owns, and something slightly unhinged he enjoys.

4
People, no layers
Games in flight
0
Publishers involved
Scope arguments

Come break
our games.

Playtesters, composers, curators, and people with strong opinions about card balance: we read everything. One mail a month, no launch spam.

hello@4theorygames.com